mirror of
https://github.com/ceratic/MediaCollectorLibaryFrontend.git
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first commit
This commit is contained in:
412
src/pages/GamesPage.tsx
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412
src/pages/GamesPage.tsx
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import { useState } from 'react'
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import React from 'react'
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import { motion, AnimatePresence } from 'framer-motion'
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import { useQuery } from '@tanstack/react-query'
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import {
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ComputerDesktopIcon as GamepadIcon,
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MagnifyingGlassIcon,
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AdjustmentsHorizontalIcon,
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TrophyIcon,
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PlayIcon,
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CheckCircleIcon,
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ChevronDownIcon,
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ListBulletIcon,
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Squares2X2Icon,
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PhotoIcon
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} from '@heroicons/react/24/outline'
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import GameCard, { GameItem } from '../components/GameCard'
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import { gamesApi } from '../services/api'
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type ViewMode = 'grid' | 'list' | 'covers'
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type SortOption = 'title_asc' | 'title_desc' | 'year_asc' | 'year_desc' | 'playtime_desc' | 'rating_desc' | 'last_played_desc'
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const sortOptions: { value: SortOption; label: string }[] = [
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{ value: 'title_asc', label: 'Title (A-Z)' },
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{ value: 'title_desc', label: 'Title (Z-A)' },
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{ value: 'year_asc', label: 'Release Year (Oldest First)' },
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{ value: 'year_desc', label: 'Release Year (Newest First)' },
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{ value: 'playtime_desc', label: 'Most Played' },
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{ value: 'rating_desc', label: 'Highest Rated' },
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{ value: 'last_played_desc', label: 'Last Played' }
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]
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const categoryIcons = {
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BEATEN: TrophyIcon,
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PLAYING: PlayIcon,
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COMPLETED: CheckCircleIcon,
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UNPLAYED: GamepadIcon
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}
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const categoryColors = {
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BEATEN: 'from-yellow-500 to-amber-600',
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PLAYING: 'from-blue-500 to-blue-600',
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COMPLETED: 'from-green-500 to-green-600',
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UNPLAYED: 'from-gray-500 to-gray-600'
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}
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export default function GamesPage() {
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const [searchTerm, setSearchTerm] = useState('')
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const [selectedCategory, setSelectedCategory] = useState<string | null>(null)
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const [viewMode, setViewMode] = useState<ViewMode>('grid')
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const [sortBy, setSortBy] = useState<SortOption>('title_asc')
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const [showFilters, setShowFilters] = useState(false)
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const [expandedCategories, setExpandedCategories] = useState<Set<string>>(new Set(['BEATEN', 'PLAYING']))
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const { data: gamesData, isLoading, error } = useQuery({
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queryKey: ['games', searchTerm, sortBy],
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queryFn: () => gamesApi.getAll({ search: searchTerm, sort: sortBy }),
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enabled: !selectedCategory
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})
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const { data: categoryData, isLoading: isLoadingCategory } = useQuery({
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queryKey: ['games', 'category', selectedCategory, searchTerm, sortBy],
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queryFn: () => gamesApi.getByCategory(selectedCategory!, { search: searchTerm, sort: sortBy }),
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enabled: !!selectedCategory
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})
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const toggleCategory = (category: string) => {
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setExpandedCategories(prev => {
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const newSet = new Set(prev)
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if (newSet.has(category)) {
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newSet.delete(category)
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} else {
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newSet.add(category)
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}
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return newSet
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})
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}
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const handleSearch = (e: React.FormEvent) => {
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e.preventDefault()
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}
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const clearFilters = () => {
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setSearchTerm('')
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setSelectedCategory(null)
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setSortBy('title_asc')
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}
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const activeFiltersCount = [
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searchTerm,
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selectedCategory,
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sortBy !== 'title_asc'
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].filter(Boolean).length
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if (isLoading || isLoadingCategory) {
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return (
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<div className="min-h-screen flex items-center justify-center">
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<motion.div
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className="text-center"
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initial={{ opacity: 0, scale: 0.9 }}
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animate={{ opacity: 1, scale: 1 }}
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>
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<div className="relative">
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<div className="w-16 h-16 border-4 border-green-200 rounded-full"></div>
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<motion.div
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className="absolute top-0 left-0 w-16 h-16 border-4 border-green-600 rounded-full border-t-transparent"
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animate={{ rotate: 360 }}
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transition={{ duration: 1, repeat: Infinity, ease: "linear" }}
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/>
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</div>
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<motion.p
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className="mt-6 text-gray-600 text-lg"
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initial={{ opacity: 0, y: 10 }}
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animate={{ opacity: 1, y: 0 }}
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transition={{ delay: 0.2 }}
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>
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Loading games...
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</motion.p>
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</motion.div>
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</div>
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)
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}
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if (error) {
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return (
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<div className="min-h-screen flex items-center justify-center">
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<motion.div
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className="text-center max-w-md"
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initial={{ opacity: 0, y: 20 }}
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animate={{ opacity: 1, y: 0 }}
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>
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<GamepadIcon className="mx-auto h-20 w-20 text-gray-400 mb-6" />
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<h2 className="text-3xl font-bold text-gray-900 mb-3">Error Loading Games</h2>
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<p className="text-gray-600 mb-8 text-lg">Failed to load your game library. Please try again later.</p>
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<motion.button
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onClick={() => window.location.reload()}
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className="btn btn-primary"
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whileHover={{ scale: 1.05 }}
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whileTap={{ scale: 0.95 }}
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>
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Try Again
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</motion.button>
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</motion.div>
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</div>
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)
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}
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const categories = selectedCategory
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? [{ name: selectedCategory, count: categoryData?.count || 0, games: categoryData?.games || [] }]
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: gamesData?.data || []
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return (
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<div className="min-h-screen bg-gray-50">
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{/* Header */}
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<div className="bg-white shadow-sm border-b border-gray-200">
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<div className="container mx-auto px-4 py-6">
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<div className="flex flex-col lg:flex-row lg:items-center lg:justify-between gap-4">
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<div className="flex items-center gap-3">
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<div className="p-2 bg-gradient-to-r from-green-500 to-emerald-600 rounded-xl">
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<GamepadIcon className="w-6 h-6 text-white" />
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</div>
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<h1 className="text-3xl font-bold text-gray-900">Games Library</h1>
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</div>
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{/* Search and Filters */}
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<div className="flex flex-col sm:flex-row gap-3 flex-1 lg:max-w-2xl">
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<form onSubmit={handleSearch} className="flex-1">
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<div className="relative">
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<MagnifyingGlassIcon className="absolute left-3 top-1/2 transform -translate-y-1/2 w-5 h-5 text-gray-400" />
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<input
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type="text"
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placeholder="Search games..."
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value={searchTerm}
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onChange={(e) => setSearchTerm(e.target.value)}
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className="w-full pl-10 pr-4 py-2 border border-gray-300 rounded-xl focus:ring-2 focus:ring-green-500 focus:border-transparent"
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/>
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</div>
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</form>
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<motion.button
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onClick={() => setShowFilters(!showFilters)}
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className={`px-4 py-2 rounded-xl border transition-all duration-200 flex items-center gap-2 ${
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activeFiltersCount > 0
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? 'border-green-500 bg-green-50 text-green-700'
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: 'border-gray-300 hover:border-gray-400'
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}`}
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whileHover={{ scale: 1.02 }}
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whileTap={{ scale: 0.98 }}
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>
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<AdjustmentsHorizontalIcon className="w-4 h-4" />
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Filters
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{activeFiltersCount > 0 && (
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<span className="bg-green-600 text-white text-xs px-2 py-1 rounded-full">
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{activeFiltersCount}
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</span>
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)}
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</motion.button>
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</div>
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</div>
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{/* Filters Panel */}
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<AnimatePresence>
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{showFilters && (
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<motion.div
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className="mt-6 p-4 bg-gray-50 rounded-xl border border-gray-200"
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initial={{ opacity: 0, height: 0 }}
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animate={{ opacity: 1, height: 'auto' }}
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exit={{ opacity: 0, height: 0 }}
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transition={{ duration: 0.3 }}
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>
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<div className="grid grid-cols-1 md:grid-cols-3 gap-4">
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{/* Sort */}
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<div>
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<label className="block text-sm font-medium text-gray-700 mb-2">Sort By</label>
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<select
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value={sortBy}
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onChange={(e) => setSortBy(e.target.value as SortOption)}
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className="w-full px-3 py-2 border border-gray-300 rounded-lg focus:ring-2 focus:ring-green-500 focus:border-transparent"
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>
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{sortOptions.map(option => (
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<option key={option.value} value={option.value}>
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{option.label}
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</option>
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))}
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</select>
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</div>
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{/* View Mode */}
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<div>
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<label className="block text-sm font-medium text-gray-700 mb-2">View Mode</label>
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<div className="flex gap-2">
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{[
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{ mode: 'grid' as ViewMode, icon: Squares2X2Icon, label: 'Grid' },
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{ mode: 'list' as ViewMode, icon: ListBulletIcon, label: 'List' },
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{ mode: 'covers' as ViewMode, icon: PhotoIcon, label: 'Covers' }
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].map(({ mode, icon: Icon, label }) => (
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<motion.button
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key={mode}
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onClick={() => setViewMode(mode)}
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className={`flex-1 px-3 py-2 rounded-lg border transition-all duration-200 flex items-center justify-center gap-1 ${
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viewMode === mode
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? 'border-green-500 bg-green-50 text-green-700'
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: 'border-gray-300 hover:border-gray-400'
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}`}
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whileHover={{ scale: 1.02 }}
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whileTap={{ scale: 0.98 }}
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>
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<Icon className="w-4 h-4" />
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<span className="text-sm">{label}</span>
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</motion.button>
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))}
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</div>
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</div>
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{/* Clear Filters */}
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<div className="flex items-end">
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<motion.button
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onClick={clearFilters}
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className="w-full px-4 py-2 border border-gray-300 rounded-lg hover:bg-gray-50 transition-all duration-200"
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whileHover={{ scale: 1.02 }}
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whileTap={{ scale: 0.98 }}
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>
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Clear All Filters
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</motion.button>
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</div>
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</div>
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</motion.div>
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)}
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</AnimatePresence>
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</div>
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</div>
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{/* Categories and Games */}
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<div className="container mx-auto px-4 py-8">
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{/* Category Navigation */}
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{!selectedCategory && (
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<motion.div
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className="mb-8"
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initial={{ opacity: 0, y: 20 }}
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animate={{ opacity: 1, y: 0 }}
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>
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<div className="flex flex-wrap gap-3">
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{categories.map((category: any) => {
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const Icon = categoryIcons[category.name as keyof typeof categoryIcons]
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return (
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<motion.button
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key={category.name}
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onClick={() => setSelectedCategory(category.name)}
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className="group relative px-6 py-3 bg-white rounded-xl shadow-sm border border-gray-200 hover:shadow-md transition-all duration-200"
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whileHover={{ scale: 1.02, y: -2 }}
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whileTap={{ scale: 0.98 }}
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>
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<div className="flex items-center gap-3">
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<div className={`p-2 bg-gradient-to-r ${categoryColors[category.name as keyof typeof categoryColors]} rounded-lg`}>
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<Icon className="w-5 h-5 text-white" />
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</div>
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<div className="text-left">
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<div className="font-semibold text-gray-900">{category.name}</div>
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<div className="text-sm text-gray-500">{category.count} games</div>
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</div>
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</div>
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<ChevronDownIcon className="absolute right-3 top-1/2 transform -translate-y-1/2 w-4 h-4 text-gray-400 group-hover:text-gray-600 transition-colors" />
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</motion.button>
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)
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})}
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</div>
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</motion.div>
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)}
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{/* Back to Categories */}
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{selectedCategory && (
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<motion.div
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className="mb-6"
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initial={{ opacity: 0, x: -20 }}
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animate={{ opacity: 1, x: 0 }}
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>
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<motion.button
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onClick={() => setSelectedCategory(null)}
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className="flex items-center gap-2 px-4 py-2 bg-white rounded-lg border border-gray-300 hover:bg-gray-50 transition-all duration-200"
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whileHover={{ scale: 1.02 }}
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whileTap={{ scale: 0.98 }}
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>
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<ChevronDownIcon className="w-4 h-4 rotate-90" />
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Back to Categories
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</motion.button>
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</motion.div>
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)}
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{/* Games List */}
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<div className="space-y-8">
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{categories.map((category: any) => (
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<motion.div
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key={category.name}
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initial={{ opacity: 0, y: 20 }}
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animate={{ opacity: 1, y: 0 }}
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transition={{ delay: 0.1 }}
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>
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{/* Category Header */}
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<div className="flex items-center justify-between mb-4">
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<div className="flex items-center gap-3">
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<div className={`p-2 bg-gradient-to-r ${categoryColors[category.name as keyof typeof categoryColors]} rounded-lg`}>
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{React.createElement(categoryIcons[category.name as keyof typeof categoryIcons], {
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className: "w-5 h-5 text-white"
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})}
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</div>
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<h2 className="text-2xl font-bold text-gray-900">
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{category.name} ({category.count})
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</h2>
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</div>
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{!selectedCategory && (
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<motion.button
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onClick={() => toggleCategory(category.name)}
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className="flex items-center gap-2 px-3 py-1 text-sm text-gray-600 hover:text-gray-900 transition-colors"
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whileHover={{ scale: 1.02 }}
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whileTap={{ scale: 0.98 }}
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>
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{expandedCategories.has(category.name) ? 'Collapse' : 'Expand'}
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<ChevronDownIcon className={`w-4 h-4 transform transition-transform ${
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expandedCategories.has(category.name) ? 'rotate-180' : ''
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}`} />
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</motion.button>
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)}
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</div>
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{/* Games Grid/List */}
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<AnimatePresence>
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{(expandedCategories.has(category.name) || selectedCategory) && (
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<motion.div
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initial={{ opacity: 0, height: 0 }}
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animate={{ opacity: 1, height: 'auto' }}
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exit={{ opacity: 0, height: 0 }}
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transition={{ duration: 0.3 }}
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>
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{category.games.length === 0 ? (
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<div className="text-center py-12 bg-white rounded-xl border border-gray-200">
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<GamepadIcon className="mx-auto w-12 h-12 text-gray-400 mb-4" />
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<p className="text-gray-500">No games found in this category</p>
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</div>
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) : (
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<div className={
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viewMode === 'grid'
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? 'grid grid-cols-2 md:grid-cols-3 lg:grid-cols-4 xl:grid-cols-5 gap-6'
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: viewMode === 'list'
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? 'space-y-2'
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: 'grid grid-cols-2 md:grid-cols-3 lg:grid-cols-4 xl:grid-cols-6 gap-6'
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}>
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{category.games.map((game: GameItem, index: number) => (
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<motion.div
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key={game.id}
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initial={{ opacity: 0, y: 20 }}
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animate={{ opacity: 1, y: 0 }}
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transition={{ delay: index * 0.05 }}
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>
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<GameCard
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game={game}
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viewMode={viewMode}
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/>
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</motion.div>
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))}
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</div>
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)}
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</motion.div>
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)}
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</AnimatePresence>
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</motion.div>
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))}
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</div>
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</div>
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</div>
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)
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}
|
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