Use Zustand store; modularize API & routes
Introduce a centralized Zustand store and refactor app state out of App.tsx into src/store/appStore.ts. Modularize API surface by moving media/cast/settings/converters/types into src/lib/api/* and re-exporting from src/api.ts for backward compatibility. Replace inline route helpers with dedicated route components (MediaDetailRoute, CastDetailRoute, CategoryBrowseRoute) and wire CATEGORY_PATHS/PATH_TO_CATEGORY constants. Update AddMediaView UI (icons, layout) and adjust settings/category handling to use DEFAULT_SETTINGS and the store. Add zustand to package.json/package-lock.json and include a new React SKILL.md. Overall changes improve state management, API organization, and route/component separation for better maintainability and code-splitting.
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@@ -1,7 +1,7 @@
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const BASE_URL = import.meta.env.VITE_API_URL;
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// Import the source mapping
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import { SOURCE_CATEGORY_MAPPING } from '@/types';
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// Import the source mapping and types
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import { SOURCE_CATEGORY_MAPPING, Media, Staff } from '@/types';
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export interface PlayniteConfig {
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ip: string;
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@@ -54,6 +54,9 @@ export interface PlayniteGame {
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lastPlayed?: string;
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source?: string;
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isInstalled?: boolean;
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coverBase64?: string;
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backgroundBase64?: string;
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iconBase64?: string;
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}
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export interface PlayniteGamesResponse {
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@@ -65,7 +68,7 @@ export interface PlayniteGamesResponse {
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export type LogCallback = (message: string) => void;
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export type ProgressCallback = (progress: Partial<ImportProgress>) => void;
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/*
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async function fetchGameCover(baseUrl: string, headers: Record<string, string>, gameId: string): Promise<string | null> {
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try {
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const coverResponse = await fetch(`${baseUrl}/api/games/${gameId}/cover`, {
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@@ -89,6 +92,50 @@ async function fetchGameCover(baseUrl: string, headers: Record<string, string>,
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}
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}
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async function fetchGameBackground(baseUrl: string, headers: Record<string, string>, gameId: string): Promise<string | null> {
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try {
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const backgroundResponse = await fetch(`${baseUrl}/api/games/${gameId}/background`, {
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method: 'GET',
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headers
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});
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if (!backgroundResponse.ok) {
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return null;
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}
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const blob = await backgroundResponse.blob();
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const arrayBuffer = await blob.arrayBuffer();
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const base64 = btoa(String.fromCharCode(...new Uint8Array(arrayBuffer)));
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const mimeType = blob.type || 'image/jpeg';
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return `data:${mimeType};base64,${base64}`;
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} catch (error) {
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return null;
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}
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}
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async function fetchGameIcon(baseUrl: string, headers: Record<string, string>, gameId: string): Promise<string | null> {
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try {
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const iconResponse = await fetch(`${baseUrl}/api/games/${gameId}/icon`, {
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method: 'GET',
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headers
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});
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if (!iconResponse.ok) {
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return null;
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}
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const blob = await iconResponse.blob();
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const arrayBuffer = await blob.arrayBuffer();
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const base64 = btoa(String.fromCharCode(...new Uint8Array(arrayBuffer)));
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const mimeType = blob.type || 'image/png';
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return `data:${mimeType};base64,${base64}`;
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} catch (error) {
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return null;
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}
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}
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*/
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export async function importFromPlaynite(
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config: PlayniteConfig,
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logCallback: LogCallback,
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@@ -117,7 +164,7 @@ export async function importFromPlaynite(
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const existingMediaResponse = await fetch(`${BASE_URL}/api/media?limit=1000`);
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const existingMediaData = await existingMediaResponse.json();
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const existingMedia = new Map(
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(existingMediaData.data?.items || []).map((m: any) => [m.title, m])
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(existingMediaData.data?.items || []).map((m: Media) => [m.title, m])
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);
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logCallback(`Found ${existingMedia.size} existing games in database`);
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@@ -159,6 +206,18 @@ export async function importFromPlaynite(
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if (detailResponse.ok) {
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const detailData: PlayniteGame = await detailResponse.json();
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/*
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// Fetch images
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const [cover, background, icon] = await Promise.all([
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fetchGameCover(baseUrl, headers, game.id),
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fetchGameBackground(baseUrl, headers, game.id),
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fetchGameIcon(baseUrl, headers, game.id)
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]);
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detailData.coverBase64 = cover;
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detailData.backgroundBase64 = background;
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detailData.iconBase64 = icon;
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*/
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detailedGames.push(detailData);
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logCallback(`✓ Fetched details for: ${game.name}`);
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} else {
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@@ -231,7 +290,7 @@ export async function importFromPlaynite(
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}
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// Staff is for actors/performers only - leave empty for games
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const staff: any[] = [];
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const staff: Staff[] = [];
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// Determine type based on genres/features
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let type = 'Game';
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//if (game.genres?.includes('Visual Novel') || game.genres?.includes('Adventure')) {
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