feat: enhance player model with organizationId and update related API handling

This commit is contained in:
Lars Behrends
2025-12-29 11:22:44 +01:00
parent 5fe6724663
commit 5fcd5dbdcb
4 changed files with 30 additions and 72 deletions

View File

@@ -22,7 +22,7 @@ const PlayerProfile: React.FC = () => {
// Is this the logged-in user's profile?
const isOwner = currentUser?.linkedPlayerUuid === player?.uuid;
const playerOrg = player ? dbService.getOrg(player.stats?.organizationId || '') : null;
const playerOrg = player ? dbService.getOrg(player.organizationId || '') : null;
// Check if player is already linked to anyone in our mock/real DB logic
// Since the Player object doesn't expose 'discordId' publicly in types yet (it's hidden in DB),
@@ -44,12 +44,15 @@ const PlayerProfile: React.FC = () => {
return;
}
console.log(playerData);
setLoading(false);
}, [id, navigate]);
useEffect(() => {
if (!player) return;
console.log(player);
// Load owned projects
const allProjects = dbService.getProjects();
const playerProjects = allProjects.filter(p => p.owner === player.username);
@@ -105,7 +108,7 @@ const PlayerProfile: React.FC = () => {
if (response.ok) {
// Update local state
setPlayer(prev => ({ ...prev, stats: { ...prev.stats, organizationId: orgId || undefined } }));
setPlayer(prev => ({ ...prev, organizationId: orgId || undefined }));
} else {
alert('Fehler beim Aktualisieren der Zugehörigkeit');
}
@@ -135,6 +138,7 @@ const PlayerProfile: React.FC = () => {
});
};
console.log(player);
return (
<div className="max-w-4xl mx-auto animate-in slide-in-from-right-4 duration-300">
<div className="flex justify-between items-center mb-6">
@@ -201,8 +205,8 @@ const PlayerProfile: React.FC = () => {
<div className="flex items-center gap-2 text-textMuted">
<Icons.Terminal className="w-4 h-4" />
<span className="font-mono text-textMain">
{player.minecraftStats?.statistics?.general?.["minecraft:play_time"]
? `${Math.round((player.minecraftStats.statistics.general["minecraft:play_time"] || 0) / 20 / 3600)}h`
{player.stats?.statistics?.general?.["minecraft:play_time"]
? `${Math.round((player.stats.statistics.general["minecraft:play_time"] || 0) / 20 / 3600)}h`
: `${player.stats?.playtimeHours || 0}h`
}
</span>
@@ -210,27 +214,27 @@ const PlayerProfile: React.FC = () => {
<div className="flex items-center gap-2 text-textMuted">
<Icons.Box className="w-4 h-4" />
<span className="font-mono text-textMain">
Lvl {player.minecraftStats?.char?.xpLevel || player.stats?.level || 1}
Lvl {player.stats?.char?.xpLevel || player.stats?.level || 1}
</span>
</div>
{player.minecraftStats && player.minecraftStats.char && player.minecraftStats.statistics && (
{player.stats && player.stats.char && player.stats.statistics && (
<>
<div className="flex items-center gap-2 text-textMuted">
<Icons.Shield className="w-4 h-4" />
<span className="font-mono text-textMain">
{player.minecraftStats.char.health}/{player.minecraftStats.char.maxHealth} HP
{player.stats.char.health}/{player.stats.char.maxHealth} HP
</span>
</div>
<div className="flex items-center gap-2 text-textMuted">
<Icons.Coins className="w-4 h-4" />
<span className="font-mono text-textMain">
{player.minecraftStats.char.foodLevel}/20 Food
{player.stats.char.foodLevel}/20 Food
</span>
</div>
<div className="flex items-center gap-2 text-textMuted">
<Icons.Hammer className="w-4 h-4" />
<span className="font-mono text-textMain">
{player.minecraftStats.statistics.general?.["minecraft:mob_kills"] || 0} Kills
{player.stats.statistics.general?.["minecraft:mob_kills"] || 0} Kills
</span>
</div>
</>