feat: add minecraftStats to player model and update related API endpoints

This commit is contained in:
Lars Behrends
2025-12-29 09:27:06 +01:00
parent abebf8f7a2
commit 5fe6724663
4 changed files with 80 additions and 19 deletions

View File

@@ -22,7 +22,7 @@ const PlayerProfile: React.FC = () => {
// Is this the logged-in user's profile?
const isOwner = currentUser?.linkedPlayerUuid === player?.uuid;
const playerOrg = player ? dbService.getOrg(player.stats.organizationId || '') : null;
const playerOrg = player ? dbService.getOrg(player.stats?.organizationId || '') : null;
// Check if player is already linked to anyone in our mock/real DB logic
// Since the Player object doesn't expose 'discordId' publicly in types yet (it's hidden in DB),
@@ -182,7 +182,7 @@ const PlayerProfile: React.FC = () => {
</div>
<div className="flex flex-wrap gap-2 mb-4">
{player.tags.map(tag => (
{(player.tags || []).map(tag => (
<span key={tag} className="text-xs px-2 py-1 bg-surfaceHighlight rounded text-textMuted border border-white/5 font-mono">
{tag}
</span>
@@ -200,12 +200,41 @@ const PlayerProfile: React.FC = () => {
<div className="flex gap-6 text-sm">
<div className="flex items-center gap-2 text-textMuted">
<Icons.Terminal className="w-4 h-4" />
<span className="font-mono text-textMain">{player.stats.playtimeHours}h</span>
<span className="font-mono text-textMain">
{player.minecraftStats?.statistics?.general?.["minecraft:play_time"]
? `${Math.round((player.minecraftStats.statistics.general["minecraft:play_time"] || 0) / 20 / 3600)}h`
: `${player.stats?.playtimeHours || 0}h`
}
</span>
</div>
<div className="flex items-center gap-2 text-textMuted">
<Icons.Box className="w-4 h-4" />
<span className="font-mono text-textMain">Lvl {player.stats.level}</span>
<span className="font-mono text-textMain">
Lvl {player.minecraftStats?.char?.xpLevel || player.stats?.level || 1}
</span>
</div>
{player.minecraftStats && player.minecraftStats.char && player.minecraftStats.statistics && (
<>
<div className="flex items-center gap-2 text-textMuted">
<Icons.Shield className="w-4 h-4" />
<span className="font-mono text-textMain">
{player.minecraftStats.char.health}/{player.minecraftStats.char.maxHealth} HP
</span>
</div>
<div className="flex items-center gap-2 text-textMuted">
<Icons.Coins className="w-4 h-4" />
<span className="font-mono text-textMain">
{player.minecraftStats.char.foodLevel}/20 Food
</span>
</div>
<div className="flex items-center gap-2 text-textMuted">
<Icons.Hammer className="w-4 h-4" />
<span className="font-mono text-textMain">
{player.minecraftStats.statistics.general?.["minecraft:mob_kills"] || 0} Kills
</span>
</div>
</>
)}
</div>
</div>
</div>
@@ -214,7 +243,7 @@ const PlayerProfile: React.FC = () => {
<div className="grid grid-cols-1 lg:grid-cols-3 gap-6">
{/* Left Col: Inventory & Org */}
<div className="lg:col-span-1 space-y-6">
<InventoryGrid items={player.inventory} />
<InventoryGrid items={player.inventory || []} />
<div className="bg-surface border border-border rounded-xl p-4 shadow-card">
<h3 className="text-xs font-bold uppercase tracking-wider text-textMuted mb-3">Zugehörigkeit</h3>
@@ -229,7 +258,7 @@ const PlayerProfile: React.FC = () => {
{playerOrg ? playerOrg.name.charAt(0) : <Icons.Map className="w-5 h-5 opacity-50" />}
</div>
<div>
<div className="text-sm font-medium text-textMain">{player.stats.role}</div>
<div className="text-sm font-medium text-textMain">{player.stats?.role || 'Unbekannt'}</div>
<div className="text-xs text-textMuted">
{playerOrg ? (
<span className="group-hover:text-accentInfo transition-colors">{playerOrg.name}</span>
@@ -263,7 +292,7 @@ const PlayerProfile: React.FC = () => {
</div>
</div>
<div className="prose-custom text-sm">
{renderMarkdown(player.storyMarkdown)}
{renderMarkdown(player.storyMarkdown || '')}
</div>
</div>