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feat: Add DatabaseManager and LinkPlayer components, implement authentication and linking logic
- Created DatabaseManager component for managing database access via phpMyAdmin. - Developed LinkPlayer component to link Discord accounts with game characters, including user authentication and error handling. - Added mock data files for players, organizations, and projects to handle backend unavailability. - Implemented AuthService for managing user authentication and session checks. - Created DatabaseService to fetch and manage player, organization, and project data with fallback to mock data. - Added HTML page for handling authentication unavailability. - Developed a test script for validating Docker setup and required files.
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51
nginx.conf
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51
nginx.conf
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@@ -0,0 +1,51 @@
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server {
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listen 80;
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server_name localhost;
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root /usr/share/nginx/html;
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index index.html;
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location / {
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try_files $uri $uri/ /index.html;
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}
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location /api/ {
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# Try to proxy to backend first
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proxy_pass http://backend:3000;
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proxy_set_header Host $host;
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proxy_set_header X-Real-IP $remote_addr;
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proxy_set_header X-Forwarded-For $proxy_add_x_forwarded_for;
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proxy_set_header X-Forwarded-Proto $scheme;
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# If backend is unavailable, serve mock data
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error_page 502 503 504 = @fallback;
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}
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location @fallback {
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# Serve mock data from frontend
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rewrite ^/api/(.*)$ /mock/$1 break;
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try_files $uri /index.html;
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# Add header to indicate mock data is being used
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add_header X-Mock-Data "true";
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add_header X-Backend-Status "unavailable";
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}
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# Handle auth endpoints
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location /auth/ {
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proxy_pass http://backend:3000;
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proxy_set_header Host $host;
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proxy_set_header X-Real-IP $remote_addr;
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proxy_set_header X-Forwarded-For $proxy_add_x_forwarded_for;
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proxy_set_header X-Forwarded-Proto $scheme;
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# Auth endpoints should fail if backend is down
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error_page 502 503 504 = /auth-unavailable.html;
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}
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# Handle static assets
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location /assets/ {
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expires 1y;
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add_header Cache-Control "public";
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}
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}
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